Hey guys, been awhile since I posted a project for myself. I've got a scene i'd like to make of a heavy horse pulling a Ladened cart in winter. So to get started I thought i'd go for what i thought would be the hardest part. The horse. It's actually a lot of fun working on this. But the horses legs are very difficult to sculpt correctly.
If anyone has any critique please feel free to tell me!
Worked a bit more on the horse and got it to a stage where I decided to try baking it down to a low poly form. Here is the end result. Started to make some planes around the ankles as well now to make the hair.
Here is the low-poly I made for the horse. Tried to keep the poly count under control as the game this would be used in is meant to run on Microsoft Surface tablets.
Having modeled a few horses (and knowing how difficult it can be), this looks pretty good! My only critique is the nostrils: They look a little odd here: https://imgur.com/GozPpaB.png
It's hard to pinpoint why it looks wrong to me, so here's a roughly similar angle of a real horse's nose:
That said, if the model is only going to be viewed at distance on a tablet, there's no practical reason to modify the high-poly mesh. That's for you to decide.
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Here is the low-poly I made for the horse. Tried to keep the poly count under control as the game this would be used in is meant to run on Microsoft Surface tablets.
It's hard to pinpoint why it looks wrong to me, so here's a roughly similar angle of a real horse's nose:
That said, if the model is only going to be viewed at distance on a tablet, there's no practical reason to modify the high-poly mesh. That's for you to decide.