I want to be able to make my own concept art to work from, and I feel that learning 2d would help me in 3d as well. After reading this article
http://www.cgsociety.org/news/article/2694/why-3d-artists-want-to-learn-2d it reaffirms my feelings. Are there any resources you'd recommend for learning art fundamentals? Perhaps a book I should read? would going through the foundation skills on ctrl paint be sufficient? Any advice is appreciated.
I should mention I'm not in a situation where I can enroll in art classes at a community college or anything like that.
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So much of this difficulty is going to be you being disciplined enough to sit down and do your own still life or observational drawings and paintings on your own time, relatively undirected. You need to put in some time for that at least.
Additionally, keep a sketch journal to document what you see and sketch as often as possible. To build up your skills.
Once you’ve built up your base you can delve deeper and learn things like lighting and painting. Check out books like “Light for Visual Artists” and most of the Art of books. So so good for checking out Vis Dev.
And also, build up a collection of artists work that inspire you. Pick apart their work, why do you like it? What draws you to it? How could you implement those things in your own work? And gradually you’ll get into it. It won’t be easy but it will be so rewarding in the long run ☺️
I'm not discouraging you from doing this, but my opinion is learning both 2D concept and 3D modeling is a very tall order.
In a way, it's exactly like learning two different jobs. You got concept art but 3D has a ton of sub disciplines like environment, prop, character, lighting, texturing etc.
In my experience, it requires a lot of patience to create your own concepts while keeping in mind you have to build 3D objects that match the same professional standards.
"Learning Art Fundamentals"
Relevant resource material I'd suggest further research are available on that specific board at CGTalk:
Art Techniques and Theories