Hi,
Say I want to create multiple texture (skins) for the same model. But due to the way SP generated filenames, it seems like the solution would be to export the same model multiple times, with different material id, which will then be used as texture set name?
SP export preset only take a few variables (mesh name, texture set name). Imagine a game like The Sims, you might need to export a dozen of textures for one model, is there a better workflow?
(OK, besides using automation tool...)
Replies
Interesting thing is, Unity also figure out material name from my model, so if I only export one model, then I have only one material created automatically. Sure, I can create more myself, a weird problem to have I guess.