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Making low poly cylinders be more cylindrical without remaking or manually moving verts?

polycounter lvl 7
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Danface polycounter lvl 7

Sorry for the vague sounding title but a while back I remember watching a video where if you had a cylinder in maya with 12 subdivisions, there was something within maya that allowed you to add edges between the subdivisions and it would pop into place. So if I had a shape of 12 sub divs and then adding one edge loop inbeyween, making it 24, it would pop out the edge loops into the correct place if I had just created a cylinder with 24 sub divs in the first place. Any help would be great :)


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