Modelling several rock formations

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Xets92 null

So im planning on modelling several large rock formations for an environment im working on, which texture wise will all have the same look. I'm currently creating high poly sculpts for all the rocks. I'm wondering if I should be baking each rock and create separate textures for each rock, or creating a single rock material and applying this to all the rocks in ue4. I know how to do both, but im not really sure what would be optimal for something like this.



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