Hi there!
I'm currently working on a small prop which will be part of a full environment. It is an old suitcase of which is found within a abandoned train. Currently, I'm working on the suitcase's shape.
Reference I'm working from:
Constructive criticism and feedback is welcome!
Cheers!
Jack
Replies
Finished the majority of the basic model and detailing. Now onto working on the high poly.
Render Shot:
Constructive criticism and feedback is welcome!
Stay tuned for more!
Cheers!
- Jack
I've finished the suitcase's model and textured it.
C&Cs are appreciated!
Cheers,
Jack
The suitcase is way too matte. I imagine a suitcase would have more reflections because they're typically made of leather, cloth or plastic. Same goes for those stickers. They usually have a plastic coating on top. Only beat up detail like grime, dirt & dust should look rough, and thus give a better contrasting image.
In the current lighting setup you have right now, I can hardly see any of the bump mapping either even though your texture map has a lot of noise. I recommend using 3 point lighting or a high resolution IBL.
Also might want to check your albedo values. The only materials that should be really dark/close to black is stuff like coal or rubber.
I've updated the suitcase (modelling and texture wise) and I really hope you like my updated version:
Any C&C's are welcome,
Jack