I have one question about normal maps. This is a subject of many posts on forums and there is a lot of videos, tutorials and I learn a lot from all, but on one question I can't find answer. I understand basics of avarege normals and that for direction of rays bakers takes normals from low poly mesh. I know how to set up my smoothing groups/hard edges and how to UV. My question is - what about normals/smoothing groups on high poly mesh? I think it does't realy matters but normal maps have that information stored on it if I got that right.
I do have some problems baking and as I'am newbie still testing how.