What are you actually asking? Have you made this helmet? Have you been rejected from the company and are now looking for feedback? It's a bunch of reference images.
@Auldbenkenobi his work is the images under the references @sarfrazio if you are asking from a 'didn't get job' perspective there could be a lot of factors In just the 3d aspect your helmet is more squared off than the reference. The sides are too vertical. Your base bump map is a little wonky and too evident It's a nice model over all. I feel like you hit clone wars animated style rather than live action. If the company was looking for recreation then it missed the mark. If the company was looking for similar then you did pretty good
The material response isnt quite the same, like skinner said your bump is off. The source is pretty smooth paint. Overall the main material is a smooth paint with chips missing and dirt smudges on top. Your mat reads as rougher, a wider spec response, the source is quite tight. so you want a smooth rough value with a low metal value, possibly none. Your paint chips would be helped by the normal map making the change in surface clearer
The black band that
cirlces around the forehead of the storm trooper is extruded in the
ref , but not in your model. Seems like the bottom part of the helmet
is kinda bigger in the ref as well. The materials you
made do not seem to match the ref either, it looks like a thick shiny
smooth plastic kinda paint. Yours looks like a thin, matt kinda bumpy
paint. It think it would look better if you turned off
the environment image entirely in your software because the
reflections in the glass would look
better without it.
@Skinner3D : It was kinda difficult to model it with the reference I was given. SO I just browsed on google for blueprint or something. Found one and then I modeled accordingly.
Everything looks pretty decent to me, but the materials and wearing needed a bit more attention, IMO. Looks a bit too much like procedurals without hand editing/painting of details.
@Skinner3D : It was kinda difficult to model it with the reference I was given. SO I just browsed on google for blueprint or something. Found one and then I modeled accordingly.
I figured as much unfortunately there are five or six different versions of helmet used in the movies. Getting the same one is rough.
Everything looks pretty decent to me, but the materials and wearing needed a bit more attention, IMO. Looks a bit too much like procedurals without hand editing/painting of details.
I have done a little detailing with hand. Not too much really.
Replies
@sarfrazio if you are asking from a 'didn't get job' perspective there could be a lot of factors
In just the 3d aspect your helmet is more squared off than the reference. The sides are too vertical. Your base bump map is a little wonky and too evident
It's a nice model over all. I feel like you hit clone wars animated style rather than live action.
If the company was looking for recreation then it missed the mark. If the company was looking for similar then you did pretty good
The black band that cirlces around the forehead of the storm trooper is extruded in the ref , but not in your model. Seems like the bottom part of the helmet is kinda bigger in the ref as well. The materials you made do not seem to match the ref either, it looks like a thick shiny smooth plastic kinda paint. Yours looks like a thin, matt kinda bumpy paint. It think it would look better if you turned off the environment image entirely in your software because the reflections in the glass would look better without it.
These are the visual guide.
I have done a little detailing with hand. Not too much really.