make spheres in two different sizes and lay them out on a plane, check tiling with array, then scale in z direction and bake or do a black&white map in photoshop, tile it and create a normal from that
am i missing something ? because that looks pretty straight forward
make spheres in two different sizes and lay them out on a plane, check tiling with array, then scale in z direction and bake or do a black&white map in photoshop, tile it and create a normal from that
am i missing something ? because that looks pretty straight forward
How about making a tiling normal map.You could just bake the normals of a sphere and scatter them around manually or with something like Substance Designer, to make a tiling texture. Then you can erase the parts/ make it flat were you want to.
A few minor tweaks needed her and there. I need to widen my capture group for points that spawn too close together, I also need to try patching up some of the larger gaps. All of that is just tweaking though, I think I have the overall texture down.
I created this in Houdini using a pretty simple setup, would have been done a lot sooner if it wasn't for two crashes... Baked the normal map in Maya though, so it's not MikkT. I couldn't be bothered to fire up XNormal and TB3 was crashing when importing the geo. Shouldn't really make any difference though.
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or do a black&white map in photoshop, tile it and create a normal from that
am i missing something ? because that looks pretty straight forward
A few minor tweaks needed her and there. I need to widen my capture group for points that spawn too close together, I also need to try patching up some of the larger gaps. All of that is just tweaking though, I think I have the overall texture down.
I created this in Houdini using a pretty simple setup, would have been done a lot sooner if it wasn't for two crashes... Baked the normal map in Maya though, so it's not MikkT. I couldn't be bothered to fire up XNormal and TB3 was crashing when importing the geo. Shouldn't really make any difference though.
Also this texture is *NOT* tileable.