Hello I'm fairly new to maya so apologize if this is a dumb question but I couldn't find an answer through google.
I was retypologizing a character with poly draw but my symmetry was off in some area's so I deleted one half mirrored/wielded the other half. This worked but my pivotpoint was off so I went to center it only to have the crazy issue displayed below. Fearing the wield didn't work I went to check to find the points were connected, but there seems to be a modification hierarchy or something?
Also getting lag because my older PC but whats not helping is while looking for a solution to the previous problem I somehow displayed all of my modifications as I have highlighted in the img below.
If anyone has suggestions on how to fix these issues or cutting down on lag I could use the help.
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Replies
The obj seemed to work fine but I'm having the same issue with a list of transformations stacking up in my outliner. Not sure why it's happening or how to stop it but it keeps giving me lag that builds and builds.
Is it normal to have all of this displayed in the outliner of a new scene? Don't remember all that being there the first time I checked. Also what are the things circled in red and how do I get them from being displayed. Turned everything off in "show" and "display" to have no changes at all.
(deleting history made no difference in this instance. I'll attempt deleting the history on the one in the lagging scene before exporting and/or attempt altering the polysurface pivot point from the new scenes polysurface tonight.)
Maya doesn't clean up after itself.
Maya let's you make shit geometry.
History does not mean non-destructive, it just means it's dirty.
If you want less crap in your outliner tell it to display only dag objects
The reason it broke after you mirrored is that you didn't delete history and it thought all the verts were in the old positions.
Basically, unless you have a good reason, every time you do anything to a mesh you need to delete your history.
To illustrate,
Perform a few operations and open up hypergraph-connections on your mesh. That massive spiderweb of shite is what maya sees your object as. Delete your history and check it again, the difference should be obvious.
custom marking menu tut -