Currently I'm working on a horror like creature for a personal project.
I'm using Zbrush, Maya and for the retopology - 3DCoat, but I'm open to any suggestions that would help me with what I'm trying to achieve.
So the problem I'm having is, the creature's head has a lot of differently shaped long spikes all around the head(they won't be animated) and I can't really wrap my head around on how to proceed with the retopology. What I was thinking is re-making the entire model without the spikes, then doing the retopology and back to zbrush to add the spikes. - Would that work?
I'm not that experienced and I'm still trying to figure a correct workflow, so any tips are appreciated.
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