Currently working on a weapon game asset.
Wanted to do a small handgun mainly because I thought it would be easy. But I quickly realized the vast amount of details that difference from different manufacturer and production year.
Polycount is around 3500 tris but there is a lot of improvements that can be done.
Modeling is done in Maya and going to texture it in Substance Painter. Renders are done in Marmoset Toolbag.