Hi,
I modeled a pistol in 3DS Max 2016, did the smoothing groups, unwrapped, rendered a material id map and exported the obj file to Quixel Suite for sculpting and texturing details. I attached all the parts together before exporting the combined mesh to DDO. However, when I opened the 3DO viewer and then applied a test gunmetal material from the smart material for preview, I see the model displayed as like in the screenshots below.



I also attached the material id map I baked out of 3DS Max

The UV layout screenshot

a screenshot of the obj export settings

so that it can be analyzed. I also uploaded the max file and the obj at the bottom of the post.
I changed the scale slider in the smart material properties, but the tesselations (I suppose that's what it's called) didn't go away. I don't understand if it's something to do with the model itself, the exporting technique, or something else. I would request you all to help me.Please help me.
Thanks in advance.