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Strange pixelation in 3DO

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JakeRay007 polycounter lvl 6
Hi,

I modeled a pistol in 3DS Max 2016, did the smoothing groups, unwrapped, rendered a material id map and exported the obj file to Quixel Suite for sculpting and texturing details.  I attached all the parts together before exporting the combined mesh to DDO. However, when I opened the 3DO viewer and then applied a test gunmetal material from the smart material for preview, I see the model displayed as like in the screenshots below. 








I also attached the material id map I baked out of 3DS Max



The UV layout screenshot



a screenshot of the obj export settings 



so that it can be analyzed. I also uploaded the max file and the obj at the bottom of the post.








I changed the scale slider in the smart material properties, but the tesselations (I suppose that's what it's called) didn't go away. I don't understand if it's something to do with the model itself, the exporting technique, or something else. I would request you all to help me.Please help me.


Thanks in advance.

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