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Per-vertex soft body dynamics parameterization using textures - master's thesis survey request

Greetings,

I’m a master’s student and, as part of my thesis, I’ve been developing a system that uses textures to parameterize soft body physics.

This system has reached the point where having experienced users test it would be very beneficial, due to this, I ask you for your help.

Could you test this system and fill out a survey?

The physics engine, developed in C++, currently supports translation, rotation and, scaling of static meshes, and is designed to be easily implemented in existing engines via DLL.

For testing purposes, I’ve implemented it in Unity 5, using C#.

All the code is available in the following GitHub repository:
https://github.com/CptRoque/PhysicsParameterizationUsingTextures

A demo Unity project made with Unity 5.6 is available here (38MB):
https://drive.google.com/open?id=0B0LWi7EctvLgWjVWUVdibUVXWkU

A compiled version of the demo for viewing purposes only, is available here (9MB):
https://drive.google.com/open?id=0B0LWi7EctvLgMlM2dDJMQjZEVDQ

And, finally, the survey is available here:
https://goo.gl/forms/nW32QVZ7cPlkNV1A3

Thank you for your time,
Ricardo Roque

PS: If I posted this in the wrong section, or if this kind of post isn't considered relevant to Polycount community, please let me know.

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