I've been trying to find something good to focus on for a new portfolio piece. I've focused on relights lately but I think it's time I build a scene from the ground up, also to brush up on my modeling and texturing. I could really use some feedback on my current portfolio - what's working and what's not, too much or too little? Are relighting projects bad in a portfolio? What am I missing?
I want to push it to AAA level work, so please be honest. Any feedback/critique would be much appreciated.
www.anngelicaparent.artstation.comThank you!
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I took a look at your portfolio- it looks like competent, serviceable work. I think the biggest issue is that your lighting isn't selling a mood or story, and there's no focal point.
As an example, your first piece is a wide shot of a Victorian room. Right now, the camera and lighting is unmotivated- its just an establishing shot, as if you're doing a real estate photo.
What if there was only a single place setting, and the window lighting spilled onto just that one lonely plate- that would sell a story and a focal point, and motivate your wide shot.
If you want to add even more interest and value, I'd suggest doing multiple lighting setups to the same set. the contrast between lighting setups would further push story, and show off your skills.
I think your weakest piece is the outdoor environment- there's no clear focal point, and its generally pretty flat. Id suggest you play with time of day and weather to sell a stronger mood.
The good news is that all this is possible with zero modeling/texturing work! You can crank out pieces over the weekend, if you went in with a strong idea.
Best of luck- I'm excited to see your progress!
Edit: Also the shadows cast by the moonlight (visibly just a spotlight) are basically just a circle with a falloff. It would add more depth to the scene if the moonlight was casting maybe a window shadow? Or shadows of leaves? Anything other than a spotlight falloff.
As for what I'm working on next - I've actually started on something that I've wanted to do forever, which is a realistic recreation of Traverse Town from the game Kingdom Hearts. I'm going to try to add some story elements into the scene/shots to address some of the earlier critique, as well.
Thanks for the critique mrgesy! Other types of light and shadows would've made it much more interesting vs just the basic lights for sure. I'll keep that in mind for the future! Thank you!