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Low Poly Realistic Diorama (WIP)

Hi guys ! I'm new on Polycount and in the video game 3d art industry. I'm currently a student in 3D animation, but would like to be able to create assets for video games as well (as I am originally more of a game art person). I thus decided to start this project below in order to train myself. The idea being to make a low poly, realistic Diorama. For now, I've been modeling in Maya, sculpting in Zbrush, baking normals in Substance Painter, texturing in Photoshop and rendering with Maya/V-Ray. Any Feedback/ general advices on game assets' creation would be really appreciated ! :}

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