Hi guys ! I'm new on Polycount and in the video game 3d art industry.
I'm currently a student in 3D animation, but would like to be able to
create assets for video games as well (as I am originally more of a game
art person). I thus decided to start this project below in order to
train myself. The idea being to make a low poly, realistic Diorama. For
now, I've been modeling in Maya, sculpting in Zbrush, baking normals in
Substance Painter, texturing in Photoshop and rendering with Maya/V-Ray. Any Feedback/ general
advices on game assets' creation would be really appreciated ! :}