Hey guys, I have been working on this piece for 2 months as part of CGMA's Foliage course and I got some really great feedback regarding my lighting from a friend. They suggested I really need to fix my lighting, they said I could add fog cards and that I should change the values of my base color materials because its hard to differentiate between fore, mid and background due to the darkness of my foliage. Does anyone know how to change the values of my base colors? All of the foliage is hand painted in Zbrush so I really do not want to have to redo everything, is this something I can tweak in PS or UE? All critiques are welcomed I am trying to get my first job please check out the other shots on my Artstation!
https://www.artstation.com/artwork/zYq86
Replies
And I agree with your friend, some better lighting would really make your foliage stand out more. From what I can see the foliage looks nice, it's just hard to see a lot of it. I would just spend some time playing around with the directional and skylight and seeing what looks good.
These videos really helped me with my lighting in Unreal, they're quite long, but there's heaps of useful tips in them.
https://www.youtube.com/watch?v=grN5Yd55UIM&list=PLqfZolvobgUDAm-c41cDR8NDA79UKuN4b&ab_channel=51Daedalus
I would try to light this scene with the origin of your hottest source of light behind the archway, with light spilling in to the clearing and raking across the swing. That will immediately ramp up and define the mood of this shot. Having blown out light beyond the arch will make this feel more like a magical entrance and place. As for color palette, I'd try to go for more greens, blues and fog for this sort of effect in your lighting and fog.
Because the swing is such a focal point of the shot, I would look to making the wood have more detail and patina. More info in the geometry and texture. The same goes for the rope. Unless both were hung yesterday, they would have age and wear.