In my first post I want to show you my result of Modeling and Texturing an MK2 Granate.
Most of the time I followed the great Tutorial from Tim Bergholz (Chamfer Zone), but after I struggled with Pinches and Artifacts in my High- and Low Poly I reworked some of the edge flows of the mesh.
below you can find the result of modeling and texturing an old Vespa. There is no exact reference type I used to model it. I just used a lot of different references and focused on a realistic look.
today I want to show a science fiction box I modeled for my final school project that will be an entire Level. Reference for that box was one from Mass Effect 3.
Polys: 983 Tris: 1.828
Keep you posted on more assets for my shool project
Of course the reference is from Alien Isolation. I did some small changes on it. First I wanted to use that asset for my school project which will be an entire space ship interior, but unfortunately the design doesn't fit with the rest of the ship.
So I used the asset to practice with Substance painter and Marmoset.
today I wanna show you another asset I did for my school sci fi project. It's a robotic arm for my laboratory and is spending light as well as holding displays to support humans.
below you can see my result of a Test at School where we had to model/set up a complete object (High Poly, Low Poly. Unwrap, Texturing and Unreal Engine 4) in only 2 Hours.
A Space Ship Laboratory Environment. Set up in Unreal Engine 4. You can find all Screenshots as well as a Mood Trailer on my artstation account: https://www.artstation.com/artwork/dEX3e
I didn't post any work for a rly long time, cause I posted everything on artstation, but I decided to keep this thing here alive, cause it's always cool to come back and see some old work.
Here is a small scene I put together in 2019.
I rly enjoyed working on this project because it brought back a lot of lovely memories.
Replies
Polys: 1100
Tris: 2060
I appreciate every kind of feedback.
Thank you
below you can find the result of modeling and texturing an old Vespa.
There is no exact reference type I used to model it. I just used a lot of different references and focused on a realistic look.
It's my first project beside school I did without any tutorial.
You can find my poly thread for it here: http://polycount.com/discussion/192029/old-vespa
Polys: 7640
Tris: 14683
I'm thankful for every kind of feedback.
Thank you and Greets
today I want to show a science fiction box I modeled for my final school project that will be an entire Level.
Reference for that box was one from Mass Effect 3.
Polys: 983
Tris: 1.828
Keep you posted on more assets for my shool project
today I wanna show you a telephone modul.
Of course the reference is from Alien Isolation. I did some small changes on it. First I wanted to use that asset for my school project which will be an entire space ship interior, but unfortunately the design doesn't fit with the rest of the ship.
So I used the asset to practice with Substance painter and Marmoset.
Hope u like it.
today I wanna show you an update on the assets I'm working for my space ship (student) project.
Greets Dennis
today I wanna show you another asset I did for my school sci fi project.
It's a robotic arm for my laboratory and is spending light as well as holding displays to support humans.
My reference was a great concept for Start Citizien, which I found on artstation.
https://www.artstation.com/artwork/vJW9d
Hope you like.
C&C is always welcome.
Greetings Dennis
below you can see my result of a Test at School where we had to model/set up a complete object (High Poly, Low Poly. Unwrap, Texturing and Unreal Engine 4) in only 2 Hours.
Object was a fire extinguisher.
You can find a breakdown of this Prop on my Artstation account: https://www.artstation.com/artwork/3AkQY
A Space Ship Laboratory Environment. Set up in Unreal Engine 4.
You can find all Screenshots as well as a Mood Trailer on my artstation account: https://www.artstation.com/artwork/dEX3e
Hope you like it. C&C is Always welcome!
Greetings Dennis
You can find more pictures and breakdown on my artstation:
https://www.artstation.com/artwork/Kaynr9
Hi polycount,
I didn't post any work for a rly long time, cause I posted everything on artstation, but I decided to keep this thing here alive, cause it's always cool to come back and see some old work.
Here is a small scene I put together in 2019.
I rly enjoyed working on this project because it brought back a lot of lovely memories.
The artstation post can be found here:
https://www.artstation.com/artwork/xzmrbW
Here is another gun I worked on in 2019 to practice the workflow I've learned with the CGMA Weapons and Props course.
Artstation: https://www.artstation.com/artwork/JlgRvZ
Here is a cash register prop I worked on for a bigger environment scen I planned to make in 2019.
Artstation: https://www.artstation.com/artwork/QzVNkZ
Here is another gun I worked on in my spare time in 2020.
Full post and breakdown as usual on my artstation: https://www.artstation.com/artwork/48bRk8
It was time to sign in for another class at CGMA. I did the Environment Art in Unreal Engine with Peyton Varney.
Below you can find the outcome of those 10 weeks.
More pictures and breakdown on my artstation: https://www.artstation.com/artwork/9mdNvL
Another small prop I worked on, focused on learning Blender and focused on the texturing process.
Artstation: https://www.artstation.com/artwork/eab93Z
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