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Texturing seamless cube

ghua
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ghua null
My first post on forums, so - hello everybody!
I am not an artist but I need to use Maya and Substance Painter for some personal projects and I encountered a problem which is kind of driving me mad :) Forgive me please,  I guess people ask this question all the time - I looked through first 10 pages of search results here but couldnt find an answer.

I have a simplest cube unwrapped into T shape. I want to quickly texture it in Substance painter using fill layers with a material - ie. bricks. I want to see no seams at all :)

If I do it right now, I can see seams on some edges, no matter if I use UV or tri-planar projection (I prebaked base textures) . What is correct way to do it? Could you enlighten me, please?
I cannot paint unfortunately - I am a programmer, not an artist :) I can press some buttons, change some values :)


Best regards and thank you!



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