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What is wrong with my Normals?

polycounter lvl 6
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AirmanEpic polycounter lvl 6
Hey guys.

I've successfully modelled (probably fairly poorly let's be honest) my rifle scope in Cinema 4D. Here's what it looks like in low and high poly:


Now I used xNormals to do the Normal mapping, the way google tells me:




Sweet right? wrong. When I put them into substance painter and into Unity, they come out looking like this: 


As you can see the normally good looking normals lost their nice edges and instead, the flat parts bowed inwards.

Anyone have any idea what's going on here?

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