If you plan to use this in a game engine, you should definitely be using a square texture in the power of two: 64,128,512,1024,2048,4096. There are technical reasons for this, though some engines will allow for other dimensions, it's good practice regardless.
Otherwise, you could scale the geometry to match the texture dimensions, and make the UVs fit the texture.
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I got my mistake, this texture i imported was not square and maya stretched it to fit the first UV patch
Otherwise, you could scale the geometry to match the texture dimensions, and make the UVs fit the texture.