This is my submission on the Beyound Human Artstation Challenge for the realtime category.
- Polycount: 59.578 tris + 7.516 (on the pedestal)
- Textures: 2x 4K UVSets (Albedo / Roughness / Metalness / Tangent Normal / Ambient Occlusion maps).
1x UVSet on the pedestal with equal texture maps.
Any tips are very welcome
Replies
Little comment though. You have a great material variety, metal feels different from wood and clothes, so that's good. Which makes it a bit strange I think it's that you don't seem to use SSS that much on the skin. Would give a great final touch to the whole thing maybe? Or if you do it's maybe too subtle?
Cool stuff nonetheless