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Secondary Specular Lobe skin shader/translucency

polycounter lvl 11
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bob3636 polycounter lvl 11
Hello! I was wondering is there's any way of creating a secondary specular using the skin shader provided by the "photorealistic Human" Project. I see at the end of the shader a Material Blend, so i thought it was possible, but it seems i cannot create the right material function to add a secondary spec to the skin. Also i was wondering if there's any way to create translucency/backscatter Effect within UE4. Thanks a lot :) Edo.
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