Great work on the trailer! I'm not a fan of the grass texture though. It's really flat, and could use some actual geometry poking out.
Thanks! I tried adding some grass planes at one point but they didn't give as much depth to the grass as I would have wanted for the extra polys I was adding. I thought the leaf shadows on the ground would give it enough depth but I guess not. I might give grass planes another shot with some taller grass and maybe just add it near the areas where the trailer meets the ground instead of everywhere.
I think the trailer looks really good, it might look cool if the dirt trodden track leading up to the trailer had some marks on it from people walking, like bumps or if you make it more muddy it could be footprints. You could sculpt out the mesh your using for the ground and then bake a normal from that and apply it to what you already have. Like Ashervisalis said, the ground looks a bit flat, some rocks or dept from grass image planes or particles would make the trailer sit in its environment in a more believable way (prehaps some tire track alphas from were the trailer was parked, or the wheels being slightly sunken into the ground would be good?). Or you could just present the trailer without the ground mesh if your focus was just the trailer.
I think the trailer looks really good, it might look cool if the dirt trodden track leading up to the trailer had some marks on it from people walking, like bumps or if you make it more muddy it could be footprints. You could sculpt out the mesh your using for the ground and then bake a normal from that and apply it to what you already have. Like Ashervisalis said, the ground looks a bit flat, some rocks or dept from grass image planes or particles would make the trailer sit in its environment in a more believable way (prehaps some tire track alphas from were the trailer was parked, or the wheels being slightly sunken into the ground would be good?). Or you could just present the trailer without the ground mesh if your focus was just the trailer.
I painted in some foot prints in the paths leading up to the door along with under the awning. I tried to keep it subtle but I guess it ended up a little too subtle.
My main focus was in fact on the trailer. The ground was more of an afterthought to ground the trailer a little bit. It sounds like most of the critiques are for the ground. Is the quality of the ground THAT much worse than the trailer that it brings the piece as a whole down?
Man i love that tarp texture, i've tried so hard to do it properly before, it's always turned out looking wrong.
Thanks! the tiling texture was made in substance designer. If you have access to it the graph for the tarp is fairly simple. The base texture is the weave 4 mixed with some directional noise. The smaller crinkles are the crystal node warped and blurred, and the larger creases are the creased node layered over itself and adjusted levels. I can post screen caps of the graph if you want.
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I painted in some foot prints in the paths leading up to the door along with under the awning. I tried to keep it subtle but I guess it ended up a little too subtle.
My main focus was in fact on the trailer. The ground was more of an afterthought to ground the trailer a little bit. It sounds like most of the critiques are for the ground. Is the quality of the ground THAT much worse than the trailer that it brings the piece as a whole down?
Thanks for your feed back.
Thanks! the tiling texture was made in substance designer. If you have access to it the graph for the tarp is fairly simple. The base texture is the weave 4 mixed with some directional noise. The smaller crinkles are the crystal node warped and blurred, and the larger creases are the creased node layered over itself and adjusted levels. I can post screen caps of the graph if you want.