(originally by: account removed by request)
i've had a recent situation where a guy is developing his video game, he asked me could i make him a weapon (rifle gun) and hands holding it (its for first person shooter game). I didn't know what to answer, so i told him i'll contact him and let him know about price.
My question is not just about this case....its about generaly prices of 3d models. So i was wondering is there any "pricelist" for 3d models ???????
or is there any criteria under whom i can charge my 3d modeling services ????
thanks in advance
Replies
If it's just a generic weapon and hands, he could jusut get it somewhere online.
Your day rate should reflect how much you want to earn per year. What's the minimum wage where you live? Make sure it's at least double that.
This is an interesting read: https://medium.com/@noahbradley/100-day-7e8acad8ce0f
But it should be noted that with $100/day you'll make $26,100 before taxes.
However, that means making $100 EVERY DAY.. and still making less than the american median skilled job. https://medium.com/@noahbradley/minimum-wage-artists-4f8e00024a4
I agree with Brian "Panda" Choi and @aesir. I do day rates as well.. Easier for both the client and yourself I feel like.
Check the minimum where you live. And check how much YOU could live on, minimum (rent, food, licenses etc) and then at least double it.
You are lucky if you live in a country with a very low cost of living. Your hourly can be triple, quadruple or etc of the minimum wage.
Standard rates 30 - 50$ per hour I'd say is professional level. Anything lower is medium to low, unless you're living and working locally in a country with low salaries (like I am )
(I get why this is and I'm not trying to be snotty about it but yeah,it's annoying sometimes even though there are obvious benefits!)
You really should charge a daily rate. If the client is very picky about exact hours, exact days and want to keep tabs on you then that doesn't sound like a very professional client to me. There is no pricelist so drop that thought. What you need to think about is that you are providing a SERVICE by creating a customized asset someone wants. You can't possibly compare that to a asset-store asset or something like that. They are purchasing YOUR time and YOUR skills, not simply purchasing an asset. I think it helps to think about it like that anyways!
There is no pricelist for assets.
An asset can be between a day or months of work, it all depends on the style, quality, complexity, amount of iterations and so on.
How could you possibly work with a flat deal with that in mind?
I mean if there is enough mass you can possibly negotiate a flat deal. Say you gotta do 20 similar assets, some might be simpler some might be more complex. You will tell them a range that it will take to complete and might end up with a median amount of money for the entire batch.
Make sure you get paid in regular timeframes, if you take a job in and do dozens of assets and get paid at the end of the contract you might run out of money before you are at the end.
There's been times when the client has run off without paying, as well as the freelancer just taking the money and leaving.
avarage month salary is 800 BAM (which is 519.20 US dollars)
so one working day (8 hours) is arround 20 BAM (arround 12 US dollars)
one hour would be 2.5 BAM (which is 1.53 US dollars)
The client is not remote, he's from here but also i would like to know what would be hourly rate if i work remote.
800BAM for a month (should be around 165 hrs for a month's work) = 200BAM/Week = 40BAM/Day = 5 BAM/hr...
1 Working day = 8 Hrs... = 40 BAM
This is not including working weekends btw. I'm calculating on basis of being an accountant xD 165-167 hrs is what is used for us to calculate a month's hours for salary... Can be different in your country
Depending on your living expenses, how much insurance, health package, food etc that you need to have as well, I would say at least double your rate to 80-100BAM/day and 10 BAM/hr.
I don't know your level of work, but try to work out how much you would NEED to survive. and at least double it (think about taxes, insurance and everything added to that)
Then if the client is local, work with local prices.
If the client is remote.. work with an international rate.
I would say to not go too much below $100 per day ($12.5/hr), at least if you're going international. But. Everything is dependent on where you live, what you can survive on, how many extra things you have to pay for (software/licenses, health, insurance, rent, dependants/kids/family etc) and your level, as well as your connection to the client. Some people offer discounts for how often the client asks for work from them. Some have an extra charge for the first time work... Some charge extra for speedy work..
Remember to factor in changes, communication and such as well when you are drawing up how long it would take you to do the model.
This is something we can not answer. You know your cost of living, we don't. If you work local you will likely earn local.
Get good enough to compete internationally and you should make that monthly minimum in a day or two. Thanks to the internet you do not have to work for local companies, you have a much further reach now. Use it
Did I guessed correctly how many days it will take?( if not, reasons? )
Is the client content with the quality of the work?
Am I content with the quality of the work?
Am I content with the amount of payment?
I'm sure for 99.999999% you'll give the right answers. And you know, after couple of such jobs, when someone in the middle of the night wakes you up and asks: "Hey dude, how much would you charge for X or Y?", you'll know exactly what to answer.
...so i told him i'll contact him and let him know about price...
I think you didn't gave the right answer here. My answer would be: "Generally I do that kind of job for about $...., but it may go higher or lower depending on this and this, oh, almost forgot and this." This kind of answer gives two advantages, first, let him talk, while you think and later you can be more flexible in your answer, second in my experience in 8 cases out 10, individual clients expect more that initially was agreed( don't ask why, I dont know, it just happens), so with this approach, I could easily raise the price if it happened, because the client has been more specific in his requirements.
You should absolutely 110% have an hourly/day rate that you can communicate to the client, and you should absolutely 110% have a time estimate for how long the work should take, this is something that should be communicated to the client so there is a clear understanding of the work involved. If you can't sort these basic concepts out, you're going to have a lot of problems working as a freelance artist.
Day rate * expected time to complete asset = your baseline rate for a fixed price job. Experienced artists will factor in time for revisions or other complications into the time estimate as well.
Your hourly/day rate should be based on the numerous factors discussed in this thread. This number is usually given to the client before any serious discussion begins.
The time estimate should be based on numerous factors as well, including technical specs, design complexity, art style, quality expectations, software requirements, revisions, etc. A rough figure here may be given early on, and a more accurate quote given when more information has been received from the client about the job.
To the OP: typical international rates tend to looks something like this:
Low end Chinese/Indian/other developing nations artists: $100 USD a day
Entry level US/EU artists: $150-200 a day
Mid level (at least 5 years experience, great portfolio) US/EU artists: $250-300 a day
High end (10 years exp, exceptional portfolio, well known) US/EU artists: $400 and up
This can vary quite a bit too depending on the type of work (character artists tend to make a bit more than prop artists for instance), and the level of work you're capable of doing/how much demand you have. Since your cost of living is very low you could easily charge $100 a day and be very competitive price wise vs US/EU artists. If your quality output is on par with industry standards you could (and should) charge more as well.
A single gun might take somewhere from 4 days to 14 days for a moderately experienced artist to complete depending on complexity and other factors.
So all in all, my point here was and is to provide alternative opinion, based on my own experience. Which is, get your hand dirty, have a taste of it, gain some experience.