I've been working on this on-and-off for a few days as my first 'real' foray into Substance Painter, having only used Quixel Suite before. Trying out a more realistic texture approach rather than my usual grunge-damage-everything, so would appreciate feedback on material definition and the like. Maybe it's just too boring-looking at the moment.
Model was made in 3DSMax with a mix of proboolean (receiver) and normal sub-d stuff everywhere else.
model