Hey, So, i have 2 poor exemples here, you can ignore the surrounding topology since it can change depending on the situation.
What i want to know, is how you would go about, make a curve like this, maintaining the (thickness) proportions?, i did this one by first rotation the edges 22.5°, and then conected them, and one with bevel.
I feel like there a simple way to do it, but i couldn't figure out.
Replies
There a couple of ways to do this, depends a bit on the situation and surrounding geometry.
Hope quick explanation is understandable, no images at hand right now.
A) Rotate
1. make a loop cut where the corner is supposed to be
2. rip that edge [v] but keep it in place
3. select cut part and the inside corner vertex
4. rotate around the vertex normal using active element as pivot point.
5. slide snap outside corner vertices together
Mirror
1. slide vertex or shear until you have the bisector edge at half the angle you want for to corner
2. duplicate geo
3. mirror along bisection local axis, using active element as pivot again.
4. flip/realign normals as usual
C) TinyCAD add-on
1.-4. same as A)
5. use TinyCAD to create corner vertex
6. add face
D) Inset - easiest if the situation allows it
1. create outside edge
2. fill, ngons work best
3. inset
4. delete face in the center.