So, I work a lot with objects that are mirrored on the X axis in order to save texture space.
But my meshes have this very visible seam along the center.
See example: https://i.imgur.com/OZRgIqfg.jpg
In this example, the mesh has a visible seam already and I haven't even baked yet.
So, I've tried using custom vertex normals.
I've also tried offsetting the mirrored normals but that only minimizes the issue.
So, is there a way to fix it or is SP2 unable to handle mirrored objects?
I'm using Blender by the way.