Now that the power is back after the hurricane I started doing the block out for a character I want to make for my portfolio. A woman using a cafe racer style motorcycle inspired by the motorcycle daredevil from the 70s Debbie Lawler. Not trying to replicate her/ do a likeness but I wanted to add context to her character as to who she aspires to be and why she likes building her own motorcycle. Not much to show on this block out but I want to keep a thread to update the progress. Many of the muscles aren't overlapping like in the legs which I will correct as well as her arms and overall shape.
Most recent update:
![Image: https://us.v-cdn.net/5021068/uploads/editor/z5/rr2c4a9kr1i0.jpg](https://us.v-cdn.net/5021068/uploads/editor/z5/rr2c4a9kr1i0.jpg)
First image:
![Image: https://us.v-cdn.net/5021068/uploads/editor/rq/rkk5i18ddfwr.png](https://us.v-cdn.net/5021068/uploads/editor/rq/rkk5i18ddfwr.png)
Replies
Small Wip on the body
This is all from what I learned so some parts I have said could me slightly incorrect ( hope not xD)
I do not wish to make her too muscular, more along the lines of this reference.
I have been reading Burne Hogath's book on Dynamic Wrinkle and Drapery because wrinkles in general have always confused me on how they should look like in order to be convincing.
face wip
That all being said the gear is looking great, so I completely understand if you don't want to change anything up. Having a motorcycle with her will help a ton as well, so I hope you don't mind my 2 cents on the outfit. Keep up the awesome work and I'm looking forward to see how the character continues to improve!
Thanks for the reply, it means a lot.
Remember to use a slightly bigger cage if you´re baking with XNormal or increasing the Offset value in Toolbag as a baker until you cover the zippers and shoelaces.
Good bakes! Keep working!
As an example of my own, baked laces as a floaters with normal+Ao map:
HP laces used as a floater for the bakes:
Worked on the Retopology, haven't had the chance to work on this project as much as I want to but I want to bake the normal and AO maps. The polycount is at 78k, I gave myself a the limit of maximum 100k but I will see if I can reduce it in some areas. The hair cards that I'll be adding will also add a significant amount which I am being conscious of. I also want to see if I can start a block out of the motorcycle itself.
Thanks for the suggestion! You're right they are quite dense. I reduced it from 3k tris to 2k. I still think I can make it lower but there are areas where I want to keep the silhouette.
Finally UVed the Motorcycle and got it into Substance Painter for texturing. I plan on doing this to the girl since I also did the UVs for her. I was able to reduce the tri count slighty now with 192, 351.
Got the clothing into Substance Painter, I am only missing the refined face and hair but I can start texturing the clothing and motorcycle.
I've been working on texturing the skin and applying it into Marmoset. I can still go back and make tweaks. I want to give a placement of the haircards since I have created the textures for them.