This is something I'm currently working on while following the tutorial by Marc Brunet, Ultimate Carrer Guide 3D Artist.
How can I improve on my sculpting skill? I can see the skin got a lot of random bumps but I can't smooth it out.
Any critique and help are really appreciated as I really like this character.
Replies
Work at the lowest subD that you can, until the resolution is actively hindering what you are trying to achieve, then subdivide it and continue working until you hit the same restriction again.
If you need to do a large structural change, go down in subD to do the change, and then up the subD again to continue working.
This way you can have a less bumpy mesh in the end.
However, this requires subD's and not Dynamesh, as Dynamesh will destroy the details if you go down.