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Newbie Question about Polys (Zbrush)

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PinkZebra vertex
Hi guys,

I've returned to Zbrush after a few months, and have decided to start doing a few exercises to get back into the hang of it.
With my current model, I've used Zspheres to map him out, and then made the Polymesn 3d. I feel like when I've done this in the past, I didn't have near as many polys as I do at the moment, which made blocking and shaping different sections of my models a lot easier, as well as smoothing. I prefer to work with plenty of division levels to go from very few polys to a lot more for the finer details.

So my question here is that.. (picture included) Is it abnormal to have as many polys as I do as soon as I've made the Polymesh 3D? if so, why has this suddenly happened and how can I go about fixing it?
Will I need to completely remake the model from scratch with the Zspheres since I'm not sure if I can revert back to it now?

Cheers :)
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