Hey guy, i've started to play around some weeks ago, untill now i was manly learning the tools, ''copyng small meshes from the internet'', reading and watching tutorials about topology and any other basic modeling related stuff, then i decide to do a fan art of a prop from doom, of course i enconter lots of problem and was searching for solutions, i did finish it, but you know, end up looking pretty bad. BUT, i learned some stuff, i think that if i will do another i will be a bit more prepared now.
That is what i should be doing? i think that is better to learn by doing small things, however some advises of what to do and in what to focus from people that have experience and already go through this processes could really help me now.
So if want to say about how was your learning processes too, it would be very appreciate too.
(Talking about polymodeling and subdvi mostly, didn't get to the bake/texture part yet.)