Here is my own interpretation of the fantastic character created by Fiona Staples, creator of SAGA. <a href="http://fionastaples.tumblr.com/">http://fionastaples.tumblr.com/</a>
"The Stalk was a Freelancer from the planet Demimonde, assigned to track down Alana and Marko. Her orders, like those of The Will, were to kill the fugitive couple and recover their child, Hazel"
I just wanted to create a more realistic version of the freelancer. Sculpted in Zbrush and modelled in 3Ds Max, I project the displacements in Mudbox and finish the skin details in Zbrush. All the hair was made in Maya, with Xgen. Also the Uv's in Maya. Baked on Substance Painter and texturized in Mudbox and Substance. Of course, the textile work was made in Marvelous Designer.
One of the main requirements of the character was that she has to be ready for real time and in game engines. You can see the model in real time on the Sketcfab viewer.
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I love the details you can get using displacement maps, using them on Zbrush and baking all the detail sculpted on the normal map. It's insane!!! Really in love with this technique.
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