1) I have this model https://prnt.sc/ghu721 where it has 3.5m polygons, should i load the 3.5m model to a renderer or make a less heavy model and then apply displacement maps of the details?
2) I see many people spend a lot of time with creating good topology to make static poses without animation. I don't see why do that.
This really depends on what you are using the model for. If you just want to make pretty renders in an offline renderer, you don't have to make a lower res mesh. I think it helps to do so though so you can get better performance in other 3d programs outside of zbrush.
If you just want a lower resolution mesh that will render in an external app you can also use decimation master within ZBrush (that was the app in the pic). Duplicate your nesh and decimate the copy in stages till you start to notice the triangles that make up the geo.
I want to just make beautiful render, no games or movement.
Like this guy: https://www.youtube.com/watch?v=58GHhuI9j3I&t=787s This guy applies displacement map on low res model (with good topology) while he just render it once. I guess he does that so maya has better performance although i don't get the good topology, and he could just Zremesh it for a quick mediocre result..
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we just create a vray proxy... or an arnold standin to make the scene manageable...
Like this guy:
This guy applies displacement map on low res model (with good topology) while he just render it once.
I guess he does that so maya has better performance although i don't get the good topology, and he could just Zremesh it for a quick mediocre result..
the question is who you want to appeal to. you just wanna do art? do it however you like
you wanna apply in some company, having nice tidy work to show off is never a bad thing
Thanks for the info guys!
and for character artists its some kind of religion to create the ultimate topo...