Hi, I am fairly new to maya and I am currently lost in creating the process of creating hair collision for my model. The tutorials I found are outdated where user apply "make collide" from nhair to create hair collision. However, I notice this technique is no longer viable in newer version of Maya. So how should I create hair collision?
I have manage to used Maya bonus toll to create dynamic joint for my character pony tails
The outliner of my dynamic joint.
However, this is where I'm completely lost, I just cant seem to find a way in creating hair collision, as you can see from image below. The pony tail move straight through the character arm.
Expert guidance is really appreciated, Thank you
Replies
http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-BABBD1CE-C82C-4EDB-BBF6-4C0EBC854DAA
Problem encounter after reading through the mentioned and other guides I found on the internet,
1. Which dynamic object should I assign to my character body (ncloth, nparticle, etc)
2. I try assigned a ncloth to my model body, it didn't go well.
3. I try using this method recommend by a user from cg-society http://forums.cgsociety.org/archive/index.php?t-1393533.html. Assigning passive collider and assign to my existing nucleus (the one in the image) to It , However, it only made my pony tails gone hay-wire.
4. I have turn on every collision attribute from both nucleus and hair dynamic , yet it didn't work.
At this point, I just try out every single technique i could find from the internet and hope for the best. .
1. It should be a passive collider on the geo, I don't know if the rules change for a skinned model though.
3. Something that jumps out at me is that your ponytails seem to intersect the body, causing an immediate collision. Also, you'd want the hair to be a separate object so you're not trying to solve the hair across the whole body.
is combine together.