I usually get my normal bumping stuff from baking a hi poly model, but in the course of working on a current piece I wanted to grab a texture and convert that into a normal map. Using CrazyBump, I could plug in a texture, and get a Diffuse, Spec, AO, and Normal map output. I'm using a PBR workflow though and was curious if there was an alternative that would ditch the spec for a metalness/gloss maps?
I imagine there are some issues about trying to pull a gloss or metalness from a single color texture image, but I've seen some guides on how to do a decent approx using photoshop or the materials nodes in Blender. I'm curious if there's a program that does it automatically though, similar to CrazyBump.
Any help?
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Looking around, it seems Allegorithmic has a product called Bitmap2Material that does this. Looks like a great tool. Costs money though, and I'd of course prefer something free as I am just a newbie.
In fact you could take 5-6 close photographs of a flat subject with a bit of parallax and get a true super detailed geometry /depth map with a soft like reality capture or photoscan .
I was mostly looking at this for hackey halfway stuff though. Nothing probably over the 2mm as you say. Just a little extra surface texture for something that I feel could use a little more but don't want to go to the trouble of scanning a bunch of stuff for.