Hi
I am curious of how to make translucency maps like in quixels
library. . Having done some Photogrammetry myself, I tried to make some
foliage assets with bluescreen. When scanning vegetation, how do one
produce a translucency map? I also wonder how they make their normal
maps for their assets. Any one have any answers to this?
Replies
This could be useful if you are scanning single small foliages. If you are using photogrammetry maybe thickness map could generate similar results.
Thx I guess that would work. Interesting blog post.
I'm not sure how they do their normals either, but you should check out a program called dabarti capture it is quite cpu intensive, but produces awesome normal and height/depth maps.