Hey guys,
Been a while since I posted but would like to share work I did earlier this year.
Over the last years I have been focused on advancing real time graphics by improving the quality of content.
During
this time I looked at the possibility of realism and breaking current
workflow to try and increase the visual quality of games.
With
hardware and software continuously evolving and new techniques becoming
available, it creates endless possibilities to explore.
It is a
balanced experience between learning, creating, figuring out what went
wrong or could have been done better and growing your skill set.
By
doing this often enough the results slowly but steadily move
forward. Right now, I feel I am finally at a stage where I am comfortable building anything that is needed without unknowns. Really being able to make progress and deliver.
I am now creating a playable tech demo, which is a first
step in establishing a workflow,
creating content and developing a
foundation that can become a full game.
The theme of the demo environment is a Scandinavian forest that integrates some science fiction architecture.
All
content is captured at a high resolution using various methods like
photogrammetry or top down photography with a rig I constructed for
vegetation.
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It allows me to capture various information to create my own texture sets for any plant found in the environment.
Plants
and trees are then rebuild leaf by leaf, giving it depth that is needed
to ensure realism and create a more believable world.
(for those looking to work with these plants they are available on my gumroad
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The size
of the demo is kept to a small area. It allows the player to walk around
or control a virtual camera and be able to capture images or video.
By
having access to various systems it is possible to make changes to the
field of view, aperture, focal distance, depth of field methods and
more.
The sun intensity, temperature and direction are also available, making it possible to experience it under different lighting.
While this might sound boring, being able to capture all the detail you will experience is very rewarding.
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Steam has provided access to develop and it's meant to release end of this year.
The tech demo is the first big step towards establishing a company that is focused on creating high end video games.
https://youtu.be/bXouFfqSfxgThe content in this video is running real time in 4K. The frame rate
depends on the use of settings and with some optimization can run very
fast on a single Titan or 1080TI (around 45 or perhaps I can hit 60). In
SLI it is no problems to hit 60, so is playing it HD on a single regular gpu. I
am making use of Unreal engine, 2 1080TIs provided by Nvidia's and their VXGI solution for real time
lighting and global illumination.
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For those who would like to keep updated I post regular work on my channels,
https://www.artbyrens.comhttps://www.facebook.com/artbyrenshttps://twitter.com/artbyrenshttps://gumroad.com/rensThank you!
Replies
Looking forward to seeing more
I also tried the substance designer multi-angle stuff at first, but then I tried out dabarti capture and got really good results for both normals and height/depth maps.