I got myself to use Max's UV Unwrap tools combined with Textools, I am trying to unwrap the Alien Isolation Motion Detector so I can start baking and texturing but I cant seem to get the UVs to work properly.
Whenever I scale the objects, it does nothing and when I use the Pack tool, it just ruins it. Even the padding isnt much of a help. (Its really hard to explain by talking about it)
I am trying to get equal texel density and use approx 100% of the UV map so any detail is not wasted when I bake it.
^ these are all separate objects in one UV
^ this is when I combine all of the objects into one.
Im beginning to hate UVing again!
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I don't know about Max's 2018 but when I used it on 2016 it was the worst thing ever made.
UVing in Maya is becoming so much fast and easy ! Sometime I Even like doing UV
Should I UV in some other package? What should I do?
If I am not wrong TexTools worked on top of Roadkill which itself was just a piece of Blender UV tools
Also Max as of 2017 added non-convex packing which practically rivals IPackThat. All you need to do these days is tick on all the options and set the padding amount relative to the desired gutter width.
You can simply split that long island at the bottom in half and keep the texture square.
Also you dont need to combine.
in 2017, if you apply all objects and apply a unrwap modifier, "Non-Convex Packing" automatically make even texel density.