Hello!
I've been working on this creature model on and off for about the past two weeks, and was wondering if someone wouldn't mind giving some feedback/critique (got to get better somehow, and you can't improve in an isolated bubble!).
As it currently stands: (Not including the Base)
Polycount:
15k Tris (Trying to keep things game-ready)
Textures:
2 Texture Sets at 1024 x 1024 (1 Set for the Skin and Tentacles, 1 Set for the Wooden Plates, both are PBR with Base Color, Ambient Occlusion, Normals, and Roughness, but no Metalness since nothing is actually metallic)
Software Used:
Photoshop, Maya LT, ZBrush, Substance Painter 2, Marmoset Toolbag 3
(Sorry if it's a bit of an image dump - I haven't been able to upload it to SketchFab yet)
Thank you for your time,
~ArkOfDarkness