Hey, so long story short.
I'm a beginning gamedev. As in I am quite profficient in C++, but have nothing to show (yet).
At the same time, I am getting my bachelor's next year. I'm wondering what should I do.
Should I do boring stuff, but have safe income?
Should I chase my dreams, but be less stable financially?
That's the thing. Funding.
The money is the issue. I come from a normal family. As in my father won't give me "a small loan of $1mln" (the first to guess who said it originally, wins).
These are the options I am considering
- Patreon
- Kickstarter
- GetGame (it's something I have came across by accident, not so popular yet)
- GoFundMe
Do you guys know something more about GetGame? It looks very interesting. But I presume it's a very new service.
Also, what's the easiest (as far as coding is concerned) game to make? A 2D platformer?
Replies
Like I could get you into contact with friends have mine who are or have gone indie in LA. They have OODLES of information on this. Heartmachine, Glitch City LA, Vlambeer, 17bit Games, Numinous Games, Lab Zero, Sirvos Games, etc.
You can probably find a stable income and chase your dream. You'll just be at a split velocity on both ends.
If you want something easy in terms of coding, you're looking at script based stuff like GameMaker. Hyper Light Drifter and Death's Gambit are GameMaker games. That doesn't make it any less harder though to develop on. You may find yourself wanting more access to low level code to do some things you want to do down the line.
You can conceivably make a game from only Blueprint Script in UE4.
Unity may be more scripting than coding to some engineers, but C# is a pretty capable language nonetheless. Many indie developers have found much purchase from Unity since the early days.
I want to do something innovative. Something new.
A more realistic plan would be to make small projects, and try to generate some money from those to use to fund larger projects. Or make something larger with no funding, by getting an unrelated job to bring in money while you work part time on your game project.
Crowd funding was somewhat easier during a very short window of time, a few years ago. Now it is very difficult, unless you already have a fan base.
It kind of sucks, but it is reality. Funding for the arts has ALWAYS been difficult, unless you are part of a rich family who gives you money to pursue your interests.
- Game Code School
- Gamedev.net