Hello lovely Polycounter's
I am planning to build a new PC. Mostly for the purpose of game development ( Unreal,3dsmax, substance etc ) and also sometimes to play games when I am bored. I have this major doubt, whether to go for Dual Monitor or Ultra Wide Monitor ( 21-9 or 34-9 Ratio ). I wanted to hear your suggestion guys...
Thanks for the help....
Replies
Ultrawide / 21:9 displays: For content creation, the main issue is limited options available at 3440x1440 right now (1440p ultrawide), and they don't give you as much screen space as a dual monitor setup would. There are many 1080p ultrawide monitors available, but you really don't want to go with such a low resolution these days for most 3D modeling / content creation apps. For gaming, it has the same issues the switch from 4:3 to 16:9 had; Many games still don't support it and so you'll probably be playing a lot with black borders on the sides or a stretched image.
If you can afford it buy any monitor with 1440 pixel vertical resolution since most software barely fits into 1080p novadays, especially substance.
I don't like trying to sort out multiple apps on one monitor.
@EarthQuake some of the ultrawide monitors these days come with PIP and other options. I think you can configure them so that Windows sees two monitors and so on.
I really wish they had 1440 or even 1200 depth as mentioned
my secondary is an old 21-inch regular aspect in portrait mode that i kept from my previous setup. ideal format for explorer, reference, text editor and all that. i also run toolbag on it as my "fancy" viewport.
i'm not working a lot with unreal but if i was i'd connect a third screen in a heartbeat. that's one application that eats screen space for lunch and where it's great to be able to just maximize a view. with a single screen it'll take a lot of discipline to deal with managing UE's various windows.
Tnx @PolyHertz for the PC Building thread link, really useful...
@Cibo i get your point but like sometimes when i am working with multiple software's like substance painter and marmoset don't you think Dual Monitor's are more convenient then an ultra wide monitor, even though there is a option to dock two software's ???
I think i will go for a dual monitor with QHD ( 2560 x 1440 pixels ) or more, ips, 99%sRGB....
Now i have to search for a gud Monitor....
Thanks everybody .....
I like my 34" ultrawide, it is a good option if you don't have all that much on your desk, and docking windows is still very easy with WIN-key + arrow keys to dock in any direction.
Pro's:
Con's:
I disagree with those saying stay away from the 1080p vertical resolution. It really depends on needs/software used. I found the 1080p vertical to be more compatible with various GUIs. These options are also more affordable, as well as faster when it comes to refresh rates.
Slap it on an ergotron arm mount and you have screen that you can easily adjust how close/far it is to the user.
If I would go with a multi display setup, I would use ultrawide as a center display still. Resolution 3440x1440 is completely fine for the size, just if you want to do some gaming you need a lot more power compare to a single 1080p display. A few games don't support 21:9.
Before I used a 30" Dell 2560x1600 in hindsight that display felt to high compare with this one.
Didn't have any issue with that, might depend on the curvature.
Specifically this BenQ - https://www.amazon.com/BenQ-2560x1440-PD2700Q-Animation-Flicker-Free/dp/B01K1INYWG/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1502708406&sr=1-1-catcorr&keywords=BenQ+BL2420PT
It's a 24-inch, QHD, IPS Panel with 100%srgb. It's 329 Dollars, so I will get 2 Monitors.
Thanks for all the help...
"1080p + 1440p + 1080p 4life.." I have a similar setup and it helps a lot with not having to put things behind each other. I also like the huge workspace. On one of them I can put references, and use the 2 another with Unreal or Substance Designer. It is indeed expensive but depending on what you are doing, it might worth to invest. I couldn't imagine properly working without at least 2. Even if its an ultrawide, you can't put your references, especially if its multiple, and your software with its interface and the viewport, if you only have one display. If these are the 2 options that you want to choose from, I'd recommend having 2 1080p ones.
( 1 documentation/reference leveraged vertically, 2 maya and script editor echo or UE4 in center, 3 notepad or visual studio all vertically scrollable for maximized screen real estate... Vertically can also be referenced at once with greater ease than a peripheral gaming centric horizontal aspect )
1440P for workflow as well...
GUI readability ease ( text thin sharp lines etc.. )
Would be nice if we could fast forward to a future where our work monitors had the HDR color accuracy/wide color gamut and AMOLED contrast ratio crispness that the newest round of phones had? ( it's depressing considering the TV tech is beginning to age and just reaching our monitors at thousands of dollars and my phone screen will be my sexiest display for years to come )
Like the poor support for desktop stereoscopic gaming...
Your best bet for Multi-monitor Surround/Eyefinity/Ultra-Wide gaming is the very active community solutions/support you can find at the widescreen gaming forums WSGF.com. Namely Hayden's "Flawless" Fixes that are updated frequently for old titles and new releases.
All monitors support vesa mounting and many modern stands support both vertical and horizontal out of the box nowadays anyway?
Why would it then be a question of either or? When leveraging both is as easy as twisting your monitors 90 degrees to the left after gaming?
I would say its still not a question, you want at least 2 1080 ones...I couldn't imagine alt-tabing between reference and Substance, or modeling.
- Dell u2312hm
- Asus mx299q
- Some samsung.. its really bad. It only has vga connector and no any rotations but its like 100 euros lol...
It's possible to switch between display profiles depending on the program you are using, that's quite nice if you want to low saturation in a game for example.
As Neox said, you can normally split the screen, so there no more need to alt-tab than you do now.
I use Display Fusion, which allows me to set up a bunch of different configurations based on what I'm doing.
I have hotkeys to change between 'virtual screens', each can be split into different custom regions. For example, I have Zbrush on a primary region, with ref images/browser etc on secondary.
The most disappointing is Overwatch, with its locked max FoV, it means 21:9 players get the top/bottom docked off.
16:9 vs 21:9
ugh, plebs...
There is a super ultrawide format as well 32:9 (double 16:9 obviously).
http://www.guru3d.com/news-story/samsung-launches-chg-90-dr-compatible-49-inch-curved-ultra-wide-monitor.html
I'd be willing to bet it's because most people would think 16:9 is bigger otherwise. http://mentalfloss.com/article/76144/why-no-one-wanted-aws-third-pound-burger
Interesting story about the burgers. Maybe it's the word "third" that is confusing the customers, they think of third as in a ranking.
I generally prefer to have everything in one screen when working in 3d apps, I like having a wide layout in maya/substance. I've worked odd jobs in the past where having multiple smaller ones was far superior, spreadsheet-y kinds of things between lots of smaller programs kind of things.