Gave it a shot this week, really cool game. The sound design is stunning - I strongly recommend playing with headphones, in the dark.
Kinda turned off by the "permadeath" system they have, although I haven't played enough to suffer the consequences, but it seemed like a really weird choice for such a narrative focused and thoughtfully paced game.
Probably one I'll add to the shelf pretty soon, but I need to learn more about the permadeth part of it. I understand why they want to do it. It is a good way to increase the tension within the game, however, I also don't think it is very respectful of the player's time. The issue is, I'm not 15 anymore ( and haven't been for a long time). I simply do not have the time I once did to spend on games. The idea that I might lose all progress concerns me. Darksouls had a good balance where the penalty for death made me a lot more cautions then I ever an in any other title, but also didn't set me back too much.
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Kinda turned off by the "permadeath" system they have, although I haven't played enough to suffer the consequences, but it seemed like a really weird choice for such a narrative focused and thoughtfully paced game.
Darksouls had a good balance where the penalty for death made me a lot more cautions then I ever an in any other title, but also didn't set me back too much.
But damn that looks gorgeous.
The dodge in this game is very forgiving. Just spam it if you don't want to get hit all the time.
Wondering if this is documented.
Polycount, Number of Batchs, Textures size, etc..
Plz everyone buy it. $30 at this quality. Yes yes.
They were also very open about development pipeline. Videos are here!
Good job Ninja Theory.