Hi, (not English native).
I am currently studying Video Game Design, during several of the class projects I use different base mesh or programs to speed up my work in 3D modeling, but I want to know what people think, I have read very different comments on the subject, some say it is valid , Since speeding up your work is the most important thing in the industry. Others say using these programs will discredit you as an artist.
In summary:
- Would you recommend using programs and/or add-ons for 3D modeling?
-Do You disapprove their use in any way?
PS:
-I leave samples of my works, listing the programs and extras that I use during their development.
-
Recently started to work with Zbrush, and I came across this Addon. I found it awesome. I'm planning to buy it.
https://www.youtube.com/watch?v=GWO4nk6Fo-wModified base mesh made with Make Human, and rework on Blender:
Final results:
Base Mesh bought in gumroad.com for 1 USD, clothing made in marvelous designer, the armor modeled in Blender and the details in zbrush:
Final Results:
Replies
The reason most shun it is because it's a good trap for beginners to fall into. They won't understand the model etc. which will cause problems later on.
For addons, scripts and such, I agree with the others. It's easy for a novice to go ballistic and download everything in sight, but having the experience to use them effectively, or being able to work without them is the key part. It's like that guy who buys a truckload of gear for his first camping trip.
if you like to learn something special do it from scratch...
but dont waste your time with modeling hundred of heads from a box... i did that and still do...
but it does not help to get an better artist... its just for fun... after the 10th head from a box/sphere you know how to do it..
would be better to spend those first 2h of head modeling in learning anatomy...
in a nutshell... do both...