This is a rough attempt at making a base, stocky body for a game idea I'm working on. He's meant to have armor at some point, but I'd like to get the base down before I move on. First post here on Polycount so I hope this is the kind of project you're looking for
model
Replies
Hope that makes sense and helps!
Hi, thanks so much for the feedback! Really I'm looking for any platform possible, but I did want to keep the geometry kinda light so it can run well with the environments and other assets brought into a scene, whenever I may be ready to put all that together. I completely agree on the topology, so I'll try to even some edges out and try to make it more consistent throughout. I'm not too sure how to attach all the different parts of the mesh correctly, I'll look at some professional models to get an idea of how it should work. I really appreciate the advice and I'll try to have an updated model posted on here in the next day or so
model
model
model