I've been having some trouble getting my bakes to look decent in substance painter. Below are some pictures of the issues, you can see weird artifacts on my mesh.
My high res model looks fine and it lines up pretty well with my low res model. My process in Maya LT is to "Set to Face" the normals and then turn on mesh smoothing in the Mesh Display >Soften Edge menu. I then export with the settings "Smoothing Groups", and "Triangulate" on.
Once I import into Substance Painter I make sure that "Compute Tangent Space per Fragment" is checked off. In the bake textures window I have the following checked off:
- Relative to bounding box
- Average Normals
- Ignore Backface
Anyone have any idea what could be causing this?
Thank you!
Replies
http://imgur.com/eDqjJ6i
Below is the wireframe of the high-poly mesh:
http://imgur.com/kMv9Z4m
I used decimation master to get it as low as possible without looking weird
I don't know if it matters but my model is very tiny because I did the high poly in Zbrush and then retopologized in Topogun. So my model is pretty damn small and will need to scaled up, does that have any effect on baking?
Thank you Froyok for your help as well!