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Serious question : Game/Film analysis

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Hey Guys,

For my master in Architecture, I choose to identify correlations on how VideoGames could be beneficial for New-Architecture and how they could affect people's behavior, especially with interactive buildings. So.. since I found myself asking a lot of dev- related questions about the making of a "Story" for a Game. And my hobby is Film Analysis, I love how the two mediums can interact with each other. Here the question :

How would someone play with a player's emotion (Like a Movie would do with good Editing and Framing or Storytelling More Info) but using Gameplay that isn't easy AI (like boosting the difficulty of a foe) or by using cutscenes (that are reminiscent of the movie medium anyway)? 

Any thoughts are appreciated!


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