Hello, hello, welcome to my place! Make yourself at home, pull up a chair while I round up my work.
In here I hope to document my development as an environment artist. Now, time to get working!
Comments and critique are definitely welcome and appreciated.
Replies
-WIP Cove level-
This one is a bit of an ambitious project for me since it's the first time I do a level and especially something this big. I went in mostly blind to how Unreal4 and level design should work and learned quite a bit about my limitations along way. At first was I overwhelmed with the idea of having large meshes, like the ones that compose the cliff faces, because I had no idea if it was an acceptable thing to have them or how to even texture these monstrosities properly, I still have my doubts on how to make them look decent but I'll get there eventually!
Funnily enough after looking around the internet for answers it seemed like most everyone is winging it to some extent, so here we go.
Also, there were many more iterations of the level than there are screenshots but I think this pretty much captures what it's gone through up until now.