Hi. I got some problems with unwraping models that are supposed to be modular buildings. As you can see on the screenshot - the front wall face on the right is smaller that on the left. Not only smaller, but also is rotated by 90deg. It's easily fixed though, unlike the size. It happens because auto-unwrap tool stretches unwraped content to "Organize" it, and because of it unwraped faces are different in size, and I have to manualy adjust it in size for texture to be more "Seamless". If I wouldn't resize them - texture will be applied as shown on the seconds screenshot.
It just can't be that messy. Is there a way of unwraping the mesh, but keeping the standart size, so I could just position it and apply texture in SP? Or the only way of achieving this is moving every UV vertex by hand? Thanks.
P.s: In the beginning this post was massive and had more details, but website broke. Understandable.
Replies
I would suggest using the new Maya UV Editor (available in 2018 or 2017 version 3) and then using the Texel Density tool available to help you get similar/ exact size for both UV shells. If you don't have access to the new UV editor, then I would look up a Texel Density script to achieve something similar for whatever version of Maya you're using.
Hope that helps!
So I did like Axi5 said: And on first I even thought that it worked, but closer look revealed that there's still some difference in height. Any other ideas?
I might sound just annoying now, but this mess with mapping really drives me mad. Sorry.
Also the whole 2 FBXs with the same names thing is down the namespaces, which don't get added when you use FBX for some reason but they don't import the FBX with a different name. I've reported this as a bug.
EDIT:
Turns out it's an FBX Limitation, you need to switch the FBX import mode from Add and Animation to just Add.