Hello everyone! I would like to ask everyone here for feedback on my portfolio pieces. I'm amateur and i still got one year till i graduate from college, so i would like to spend that time improving my portfolio for job hunt. Recently i passed the environment art test at one major AAA studio for internship and got invited to interview, but got turned down at very last minute (as they said my art test was done ,,excellent" so i don't really know what to think about it). Still this experience was very motivating, so here I am asking for critique from professional 3D artists. For now my portfolio consists of individual pieces, so i think some cyberpunk environment will be my next project, as it is more challenging and in different style than previous models.
link to the portfolio:
https://www.artstation.com/artist/kamilpiotrowski
Replies
1: Since your doing props I would add a marmoset viewer to all objects. This way the person hiring you can check out all the channels and thus see how they are made. I would put it below all the screenshots so that if a person is interested enough than he can check out the wires etc.
2: Aside from that technical aspect I would say presentation.
Check out the following portfolio pieces:
https://www.artstation.com/artwork/a8lr8
https://www.artstation.com/artwork/y3vVJ
These all have solid presentations.
Some things to take note of:
-Environment map with distinct highlights/contrast. This is done to show details. As well as rather bright.
-Related environment: I noticed that most swords are presented like yours are, floating in the air. This is good for 3D viewers as you don't want to obstruct the view but in the case of screenshots I would do it differently.
Create various shots and put some time into the environment in which the weapon lies. This can be a simple table with a medieval wall behind it or a little bit more elaborate. In short you want to sell the object as pretty and engaging as possible. Example: https://sketchfab.com/models/e130fb72fe324468a76eb24ac7c031dc
https://www.artstation.com/artwork/RWePO
A good presentation I found was this one: https://www.artstation.com/artwork/8zl36
It hits all angles that are important for someone hiring you.
-Beauty images.
-Wire frames.
-3D viewer.
-In-game images.
-Breakdown/additional explanation about design choices.
-UV info.
-Presentation/creation/speed-up video.
I hope this is helpful. Cheers.
Hope it helps
Hope that helps.
the random float-y cubes you have right now was the first think I noticed, and its distracting me from your actual work, which is way better looking.
ArNavart Yeah, i will take on creating something much more complex now, you are absolutely right. And thank you for comment about materials, thats the stuff i have the most trouble judging if it will actually look good for end user.
Maximum-Dev, thank you, will absolutely focus more on preparing the presentation.
lotet, actually i stopped even paying attention to the banner, its been there forever, so thank you for making me take a note of it, will definietly change it for something what suits the portfolio better
Thank you guys for comments, really valuable critiques
ArNavart Yeah, i will take on creating something much more complex now, you are absolutely right. And thank you for comment about materials, thats the stuff i have the most trouble judging if it will actually look good for end user.
Maximum-Dev, thank you, will absolutely focus more on preparing the presentation.
lotet, actually i stopped even paying attention to the banner, its been there forever, so thank you for making me take a note of it, will definietly change it for something what suits the portfolio better
Thank you guys for comments, really valuable critiques
ArNavart Yeah, i will take on creating something much more complex now, you are absolutely right. And thank you for comment about materials, thats the stuff i have the most trouble judging if it will actually look good for end user.
Maximum-Dev, thank you, will absolutely focus more on preparing the presentation.
lotet, actually i stopped even paying attention to the banner, its been there forever, so thank you for making me take a note of it, will definietly change it for something what suits the portfolio better
Thank you guys for comments, really valuable critiques